There seems to be a pop culture-bashing trend at work among the high echelons of literary America. From Jonathan Franzen’s infamous remarks about Twitter and eBooks to this recent NYT op-ed belittling adults who read YA fiction (and/or play video games), it’s clear that high-culturalists are feeling some hostility toward new media and entertainment. Even critics whose job is ostensibly to elevate and defend pop culture seem to be a little bit picky about what is worth defending, and what isn’t. (I’m thinking in particular of Roger Ebert, who will valiantly sit through nightmarish, CGI-laden franchise films and critique them with an intelligence they may not deserve, but whose vehement disdain for video-games is well-documented.)
I am perplexed by this. On one level it seems like a basic fear of the unknown, since Franzen doesn’t use Twitter or read eBooks, the NYT columnist professes never to have read a YA novel, and Roger Ebert has never played a video game. But that seems somewhat hypocritical–after all, aren’t the guardians of high culture and high school English constantly telling us, with heaving bosoms and glassy eyes, that Good Art Pushes Boundaries And Changes People? Thus, wouldn’t shutting oneself off from a new form of entertainment or communication deliberately thwart what art is meant to do? I can’t help but observe that the only mind you can reliably change is your own. When an artist or a writer dismisses an entire medium of entertainment or communication offhand, without first having explored it himself, I am less apt to be persuaded by whatever else he has to say. The conversation should go both ways. If the artist expects to change his audience, he must also be open to being changed by that audience.
And a significant proportion of that audience buys eBooks, uses Twitter and plays video games.
So what is there to be afraid of? The undercurrent of all these complaints seems to be that the new will undermine the old. Because people play video games, they will watch fewer movies and read fewer books. Because people use Twitter, they will stop having conversations of greater than haiku-length. Because people read eBooks, they will begin to see all books as theoretical, editable and disposable.
Confronted with this kind of fear, I feel compelled to remind people that at one point, novels (which are still, historically speaking, a young art form) were considered a scandalously degenerate form of entertainment. In 19th century literature, the way to cast a woman as a dangerous liberal was to say she read French novels. Even Jane Austen, herself a novelist, chastised her readers for indulging in the gothic romances that were popular during her time. Two hundred years later, there is clearly no harm done. Novels have not destroyed society. Nor has the waltz, which was once considered shocking. (Men and women facing each other when they danced!) Mozart, in his day, was a rockstar. (Women fainted!) The Impressionists were bearded hippies who would destroy figurative art. (Van Gogh never sold a single painting while he was alive!) All high art starts out as pop culture. Maligned, dangerous pop culture.
The same is true of the modern media that inspires so much apocalyptic grumbling today. Twitter, video games and eBooks are not going to destroy western civilization, any more than the novel or the waltz or the Impressionists did. The amazing inventiveness of the human mind means that our thoughts shape themselves to whatever outlet is available. No doubt many Twitter conversations are profoundly stupid, but so are many conversations in real life. Yet I have had long back-and-forths on Twitter about politics, religion and art, all chopped up into 140-character chunks. Saying that it’s impossible to have a real conversation on Twitter because of length restrictions is like saying it’s impossible to express a real idea through poetry because the lines are too short. (Poor ee cummings–if only he had used prose, he might have made something of himself.)
This also applies to video games. Some are indeed Not Art. Most of those that are not art never set out to be art, so making the accusation is a little silly to begin with. On the other hand, some are real art. Good art. Groundbreaking art. Until a couple of years ago, I’d never played a video game in my life, and cultivated the same fashionable dislike for them that Ebert does. (This impulse to condemn a leisure activity you haven’t tried is a distant cousin of the impulse to burn a book you haven’t read, so beware of ethical sloppiness.) Then, on a whim, in order to research a column I was writing, I signed up for a free trial of World of Warcraft. Within an hour, I had repented of my slander, and instead of writing an essay mocking gamer culture, I became a gamer. I was blown away by the level of detail in open-world gaming environments, the immense technical skill that goes into creating them, the hundreds of intersecting story lines, the spontaneous creation of complex economies and cultural norms in the MMO (Massive Multiplayer Online) world. Taken all together, a popular MMO like Warcraft transcends art and becomes something more like religion. Games like this require an incredible amount of skill and forethought. I challenge anybody who thinks video games are “brainless” to play one for ten minutes. Just ten minutes. The accusation that these games require no thought is so absurd that it can only come from a place of ignorance.
I guarantee that in fifty years, the cultural, technical and artistic implications of Skyrim will be debated with as much gravity as beat poetics. Phone me at the old folks’ home with your Google smartglasses if I’m wrong.
I don’t say any of this to pick on people. The older generation’s suspicion of the younger generation is a time-honored tradition that probably serves some kind of essential culturo-evolutionary function. I love Jonathan Franzen’s books, I am profoundly irritated by those lesser minds who whine about his success, and I think The Corrections stands up to the work of Marquez and Bellow and McCarthy as one of the best novels of the past 50 years. Roger Ebert is one of our last great cultural critics at a time when the role of the public intellectual is swiftly and tragically dying away. And Joel Stein, author of the NYT op-ed disparaging young adult fiction, is, I believe, pulling our collective leg. His avowal (“I have no idea what “The Hunger Games” is like. Maybe there are complicated shades of good and evil in each character. [...] Maybe it delves into issues of identity, self-justification and anomie that would make David Foster Wallace proud.”) is so precisely what The Hunger Games is actually about that I have trouble believing he hasn’t read it, and isn’t writing with his tongue firmly in his cheek. After all, somebody had to play devil’s advocate. The rest of the columnists were pro-YA.
So this is not about calling anybody out. This is about retiring that flyblown old cliche, ‘the medium is the message’. The medium is not the message. The medium is the mechanism. It can deliver art or it can deliver smut. It is value-neutral. This is as true of Twitter and video games as is of any other medium that was supposed to bring down the world as we know it, and didn’t. Video games pose no more danger to society than did the movies a hundred years ago, or novels a hundred years before that. Email didn’t destroy human communication, and neither will Twitter. Repeat after me: It Will All Be Okay.
